15+ Years Unity & C# · Mobile Game Architecture · AI-Driven Development
I've spent 15+ years building software, the last five focused on mobile games played by millions at Zynga (a Take-Two company).
My path is a bit unusual: I started in electrical engineering, did my master's research on controlling virtual characters with brain-computer interfaces, built Mixed Reality systems for command & control at HAVELSAN, and led a software team delivering 3D GIS and VR solutions for Istanbul's urban planning.
That mix shaped how I work: I care about architecture that scales, teams that ship fast without breaking things, and using new technology where it actually creates an advantage. Today that increasingly means AI-assisted development and agentic workflows, which I use daily across my own projects.
What I focus on:
Always happy to connect with people building great games.